5 Of The Best E-Learning Examples To Think About When Making Your Own E-Learning Courses
Last Updated on: April 30, 2022 by Schilling Arden | Fact Checked
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In this article, we have included the 5 Of The Best E-Learning Examples To Think About When Making Your Own E-Learning Courses, and content, based on the goals and audiences.
Table of Contents
5 Of The Best E-Learning Examples To Think About When Making Your Own E-Learning Courses
1. Responsive eLearning
Receptive design is a term used to talk about material that looks good on a variety of different things, like phones and tablets.
To make the end-experience user’s better, the content will be resized to fit into a specific device dimension and be shown in the best way possible. Text, photos, videos, animations, and other types of media can all be used in responsive eLearning courses.
Because “Responsive Courses” could be worth your money in the long run.
According to a Google study on multiscreen device use from 2012, 98 percent of people switch between devices every day (from PC to smartphone to tablet and so on).
In today’s modern world, Internet of Things (IoT) devices are everywhere, so having courses that work with all of these devices is important and beneficial to the end-users.
2. Simulation-based eLearningÂ
Unlike game-based learning, simulation-based eLearning doesn’t make fun games. Instead, it makes a risk-free environment in which you can learn how to do things in real life without having to worry about hurting yourself.
It’s a good way for students to learn about, explore, and practice job skills. This is based on the idea that “Kinaesthetic Learning” is true.
We use three types of simulation in simulation-based eLearning.
When the learner is shown how to do something step by step in a “Watch” simulation, they learn how to do it.
If you want to do something in a “Try” simulation, you’re going to have to do it while getting help from other people.
Do Simulation: In a ‘Do’ simulation, the learner has to do the task on their own.
3. MicroLearning
Microlearning is the practice of offering ‘bite-sized’ courses with only the material needed, typically in the form of:
Text
Images
Video-based instruction
Animations on a whiteboard
Scenarios
Surveys and Quizzes
When opposed to a 60-minute course, learners will be able to retain knowledge more easily if they focus on certain themes.
Microlearning’s Advantages:
Rapidly evolving
When you need anything, you can get it quickly.
Maintenance is simple.
MicroLearning is ideal for employee on-boarding training, compliance training, and skills training.
4. Interactive eLearning
Interactive eLearning is a type of online learning in which the student interacts with the material. In an eLearning course, there are two sorts of interactivities that can be used:
Interactivities that can be activated by clicking the
Interactivity in thinking
Interactivities that can be activated by clicking on them:
These types of interactivities make the course content clickable, which makes it easier for students to move around. It’s possible to interact with these things by clicking them.
Tabs that can be clicked
Numbers that can be clicked
Images that can be clicked on
Graphics that can be clicked
Hotspots
In “thinking” interactivities, the learner is required to examine and consider the content on the screen before taking action. The following are some examples of cognitive interactivities:
Drag and drop
Match-the-following
5. Game-based learning
Game-based learning is when you take courses in the form of a game and add gaming elements to them to make them more interesting and make them want to reach their goals.
This makes studying more fun and also helps students improve their critical thinking and problem-solving skills. With Generation-Z kids, this method is very good.
They’re made to help people learn the following things:
Set yourself a goal.
Select the best things to do.
Experience the consequences of what you do.
In a game, you are given a risk-free place where you can try out different decisions and see how they affect you.
Gamification is not the same thing as game-based learning. Gamification is a way to improve learning by putting gaming elements into classes.
Game-based learning, on the other hand, is all about making a goal-oriented environment that is fun and interesting to reach.
I am Schilling Arden, a quick learner with a curious mind. My aim is to educate the people about the most popular learning platforms which they can use to improve their skills. This motivated me to create TSN Digital Marketing, where I have put out all the data that I could gather, and this would surely help you find everything there is to know about online learning platforms.